In a culture like ours, long accustomed to splitting and dividing all things as a means of control, it is sometimes a bit of a shock to be reminded that, […]
In a culture like ours, long accustomed to splitting and dividing all things as a means of control, it is sometimes a bit of a shock to be reminded that, […]
Misinformation and disinformation are closely linked to information literacy, especially in terms of how they are diffused and shared and how people use both cues to credibility and cues to […]
In a significant legislative context, with the recent law on “fake news” and the forthcoming law on audiovisual reform, the aim of this draft opinion is to question the strategies […]
Inability to focus, weapons of mass distraction, "googling" of minds: countless publications denounce the flood of images and information, from television, Internet to video games, that would condemn our youth […]
Why people are not as gullible as we think. Not Born Yesterday explains how we decide who we can trust and what we should believe-and argues that we're pretty good […]
Young people spend 3.5 hours a day consuming the media, which is the second most important activity for young people after sleep. Essential, though often underestimated, media contribute to their socialization, competing head-on with family and school.
Two studies based on inoculation theory provide positive results on the use of games to combat misinformation.
Recent philosophical and sociological literature detects the advent of an era of “post-truth” characterized by lies, conspiracy theories and “bullshit”. It determines the technical, political and philosophical sources and suggests […]
Recent philosophical and sociological literature detects the advent of an era of “post-truth” characterized by lies, conspiracy theories and “bullshit”. It determines the technical, political and philosophical sources and suggests […]